As second-hand smoking is more harmful and dangerous, people want a total _____against smoking in public.
A. ban B. brake C. breakthrough D. boundary
科目:高中英语 来源: 题型:
The cakes are delicious. I’d like to have _______ third one as _______ second one I ate was too small.
A. the, the B. a, the C. the, a D. a, a
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科目:高中英语 来源: 题型:阅读理解
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-??year-??old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-??year??-old children showed that more than half had played games recommended only for over??18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non??violent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and non??violent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Non??violent Games
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科目:高中英语 来源:2011届四川省成都市树德协进中学高三二模考试英语卷 题型:阅读理解
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
【小题1】 We may infer from the first paragraph that .
A.computer games have little to do with violence in real life |
B.Manhunt has resulted in the death of one of its plays |
C.lifelike computer games are forbidden in the UK |
D.legislation to protect children in the UK still needs improving |
A.violent movies are not so attractive to children |
B.the viewers can't take part in violent movies |
C.violent movies are not popular with children |
D.children can win awards in violent games |
A.Further research on the harm of violent games. |
B.Further differences between violent game and nonviolent games. |
C.Ways to protect children from violent games. |
D.The result of more experimental studies. |
A.Games and Murder |
B.Should Computer Games become lifelike? |
C.Legislation, effective or not? |
D.Violent Games and Nonviolent Games |
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科目:高中英语 来源:2014届湖北武汉部分学校新高三起点调研英语卷(解析版) 题型:单项填空
As second-hand smoking is more harmful and dangerous, people want a total _____against smoking in public.
A.ban B.brake C.breakthrough D.boundary
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科目:高中英语 来源:2010-2011学年四川省成都市高三二模考试英语卷 题型:阅读理解
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
1. We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
2. Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
3. What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and nonviolent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
4. What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Nonviolent Games
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