7.In today's Internet age,online games can be a change from the pressure of school and work.However,they can also cause problems and unhealthy addictions.This is most clearly seen in the example of South Korea.This country has the world's highest percentage of high-speed Internet services.It has also a high number of game players who are addicted to online games.
In 2004,a young man died after playing online games almost nonstop for 86 hours.A 12-year-old boy stole $ 16,000 from his father to continue online games which he could not get away from.Such problems are spreading to other parts of Asia as well.In 2005,it was reported that about 80 percent of China's 13.8 million online game players were under 25.And many of these were said to be addicted.Such numbers point toward a growing problem among Chinese youth.
Dr.Sue-Huei Chen,a psychologist,discovered some signs of at-risk people.Such people often go online to escape from their problems.And they usually have no friendship or good social skills.They feel the need to spend more and more time online,so they may be absent from school or family.And they become upset if anyone tries to limit their online game playing.
21.The passage is mainly aboutB.
A.online games
B.problems caused by online games
C.computer problems in Asia
D.problems caused by young people
22.In the passage,the writer tells us a fact thatD.
A.South Korea has a large number of Internet schools
B.More and more young men are stealing money for online games
C.China's online game players are all under the age of 25
D.Online game addiction is a very common problem in South Korea
23.After reading the passage,we know that in ChinaB.
A.many young people are playing online games for fun
B.many young people are getting addicted to online games
C.only those under 25 like to play online games for long periods
D.80 percent of the Chinese depend on online games to get relaxed
24.According to the passage,Aare more likely to become addicted to online games.
A.people with unsolved problems and few friends
B.people well known in the field of computer games
C.people under great pressure from school and work.
D.people who'd like to take a risk in computer games.
分析 本文主要讲述在线游戏在韩国和中国使青少年着迷,对他们的身心健康产生了不好的影响.人们玩游戏来逃避问题,他们也时常没有友谊或好的社交技能,有的甚至逃学或逃避家庭.
解答 21--24.BDBA
21.B 主旨大意题.本文主要讲述在线游戏在韩国和中国使青少年着迷,对他们的身心健康产生了不好的影响.故选B.
22.D 推理判断题.根据第一段和第二段可知,韩国网速高,在线游戏玩家多,且列举了一个年轻人死于86小时不停地玩游戏及一个12岁的小男孩偷父亲的16,000美元玩游戏.故选D.
23.B 细节理解题.根据第二段In 2005,it was reported that about 80 percent of China's 13.8 million online game players were under 25.And many of these were said to be addicted可知,据报道中国一千三百八十万在线游戏玩家在25岁以下,许多已入迷.故选B.
24.A 推理判断题.根据第三段Such people often go online to escape from their problems.And they usually have no friendship or good social skills可知,人们玩游戏来逃避问题,他们也时常没有友谊或好的社交技能.故选A.
点评 社会文化类阅读理解文章属高考常选材料之一.这类文章常涉及历史、文化、法制、宗教等方面的文学艺术、发明创造、文化遗产保护、宗教与文化、风俗与习惯、道德与法制、中外文学名著节选、等等.这类材料的命题点往往落在主旨大意题、事实细节题上.