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科目: 来源: 题型:阅读理解

B

  China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.

  The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.

  U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.

  In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.

55.The second and third paragraphs show that ________.

A.The global online game market will be worth more than 136 billion yuan in 2012.

B.China’s online game market increased by 20% in 2008.

C.China’s online game market will become 60% less in 2009.

D.US, China and Korea together account for 90% of the global online game market.

56.China’s online game industry is different from that of the US and Korea because it’s ________.

A.made up of online, Web and mobile games

B.easily affected by the global economy

C.mainly based upon its home market

D.among the three largest online game markets

57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?

A.The rapid growth of online gamers in China.

B.A drop in game imports to China.

C.The global economic downturn.

D.The development of technology in China.

58.According to the last paragraph, which of the following is TRUE?

A.CNNC and iResearch worked together on the report.

B.Gamers under 18 were one of the age groups which grew the fastest last year.

C.At present there are 55.5 million online game providers in China.

D.The statements of CNNC and iResearch are contradictory.

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科目: 来源: 题型:阅读理解

第二部分 阅读理解 (共20小题。每小题2分;满分40分)

       第一节    阅读下列短文,从每题所给的四个选项(ABC和D)中,选出最佳选项,并在答题卡上将该项涂黒。

A

Long after the 1998 World Cup was won, disappointed fans were still cursing the disputed refereeing (裁判) decisions that denied victory to their team. A researcher was appointed to study the performance of some top referees.

     The researcher organized an experimental tournament (锦标赛) involving four youth teams. Each match lasted an hour, divided into three periods of 20 minutes during which different referees were in charge.

     Observers noted down the referees' errors, of which there were 61 over the tournament. Converted to a standard match of 90 minutes, each referee made almost 23 mistakes, a remarkably high number.  

     The researcher then studied the videotapes to analyze the matches in detail. Surprisingly, he found that errors were more likely when the referees were close to the incident. When the officials got it right, they were, on average, 17 meters away from the action. The average distance in the case of errors was 12 meters. The research shows the optimum (最佳的) distance is about 20 meters.

     There also seemed to be an optimum speed. Correct decisions came when the referees were moving at a speed of about 2 meters per second. The average speed for errors was 4 meters per second.

     If FIFA, football's international ruling body, wants to improve the standard of refereeing at the next World Cup, it should encourage referees to keep their eyes on the action from a distance, rather than rushing to keep up with the ball, the researcher argues.

   He also says that FIFA's insistence that referees should retire at age 45 may be misguided. If keeping up with the action is not so important, their physical condition is less critical.  

41. The number of refereeing errors in the experimental matches was _______.

    A. slightly above average                             B. higher than in the 1998 World Cup

    C. quite unexpected                                    D. as high as in a standard match

42. The findings of the experiment show that _______.

    A. errors are more likely when a referee keeps close to the ball

    B. the farther the referee is from the incident, the fewer the errors

    C. the more slowly the referee runs, the more likely will errors occur

    D. errors are less likely when a referee stays in one spot

43. The word "officials" (Line 2, Para. 4) most probably refers to _______.

    A. the researchers involved in the experiment

    B. the inspectors of the football tournament

    C. the referees of the football tournament

    D. the observers at the site of the experiment

44. What is one of the possible conclusions of the experiment?

    A. The ideal retirement age for an experienced football referee is 45.

    B. Age should not be the chief consideration in choosing a football referee.

    C. A football referee should be as young and energetic as possible.

    D. An experienced football referee can do well even when in poor physical                condition.

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2. Jack is late again. It is_________of him to keep others waiting.

A. normal                  B. ordinary                 C. common                D. Typical

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科目: 来源: 题型:阅读理解

The Apple iPhone’s impact was widely evident (明显的) at the Consumer Electronics Show, as new touch-screen devices could be found everywhere.

The consumer electronics industry came unbuttoned in Las Vegas this week. At the annual Consumer Electronics Show, companies from around the world unveiled many devices boasting (以拥有…而自豪) touch – sensitive technology, rather than traditional push-button controls.

Motorola, Sony, and LG Electronics all showed off touch-screen phones this week. Microsoft Chairman Bill Gates praised and offered a touch-screen computer, the Surface, related to a flat panel TV for a tabletop. Even camera makers, such as Kodak,included touch-screen LCDs in their devices. Touch-screen tech has been in use for years,but the push to develop and weave it into consumer electronics gathered steam with the June introduction of Apple’s iPhone. “The touch-screen industry is really getting hot,” says Jennifer Colegrove, a senior analyst at iSuppli. “Since the iPhone came out, there are a lot of companies that did not have a relationship with touch screens before that decided, ‘OK, I want to make a touch screen, too.’”

The touch-screen tech ecosystem now includes more than 100 companies specializing in everything from smudge-proof (防污的) screens to sensors (传感器) able to detect fingers before they even contact the screen. Sales of leading touch-screen technologies,such as those used in mobile phones and navigation (航行) devices,are expected to rise to $ 4.4 billion in 2012, up from $ 2.4 billion in 2006,according to iSuppli estimates.

67. What did the writer think about the Apple iPhone?

A. The Apple iPhone was beautiful.          

B. The Apple iPhone was popular.

C. The Apple iPhone was expensive.                        

D. The Apple iPhone was attractive.

68. What is the meaning of the underlined word “unveiled” in the second paragraph?

A. Invented.                                                            B. Unlocked.          

C. Discovered.                                              D. Showed.

69. The touch-screen tech was used in consumer electronics mainly because of _______.

         A. traditional push-button controls                           

B. Microsoft Chairman Bill Gates

         C. the introduction of Apple’s iPhone                        

D. the touch-screen tech ecosystem

70. What can we learn from the passage?

A. The touch-screen technology will disappear.

B. The touch-screen technology will be replaced by traditional push-button controls.

C. The touch-screen technology will be as important as traditional push-button   controls.

D. The touch-screen technology will be more widely used in electronics devices.

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VI.书面表达

国际文化交流中心将组织一次由各国学生参加的“和平、友爱”夏令营活动,要求报名者提交英文个人简介。假设你是李华,根据下列信息写一篇个人简介。

姓名:李华

性别:男

年龄:16岁

学校:成都中学

其他:爱好音乐,摄影;善于与人交流,乐于助人;热爱自然,热爱和平

参加夏令营的目的:结交朋友,了解外国文化

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科目: 来源: 题型:

9.Loulan City is not at all__________a traveler who has never seen the desert before can expect.

A. that                 B. what                    C. which                   D. Where

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32.Mary rushed home______she heard the news, only________that his wife was gone.

       A.as soon as; finding                                      B.immediately; to find

       C.the moment; find                                        D.when; found

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14. Why does she always drive to work ________ she could easily take the bus?

A. while         B. even if          C. when                      D. Though

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科目: 来源: 题型:阅读理解

第三部分:阅读理解(共20小题,每题2分,满分40分)

阅读下列短文,从每题所给的四个选项(A、B、C和D)中,选出最佳选项,并在答题卡上将该项涂黑。

A

Part one: First Major Novels

If Dickens had remained the author of Pickwick, Oliver Twist, and The Old Curiosity Shop, he might have gained lasting fame only as an author of cheerful comedy. But Dombey and Son, published in 1846 and continued till 1848, is a realistic novel of human life in a society which had taken more or less its modern form. The novel is a study of the influence of the values of a business society n the members of the Dombey family.

Part two:       

    In 1851 Dickens was struck by the death of his father and one of his daughters within 2 weeks.

Partly in response to these losses, he created a series of works which have come to be called his

“dark” novels and which rank among the greatest success of the art of fiction.

Par three: Later Works

    In 1859 Dickens published A Tale of Two Cities, a historical novel of the French Revolution, which is read today most often as a school text. It is fine picture of the historical period and a moving tale of a surprisingly modern hero. Besides publishing this novel in the lately founded All the Year Round, Dickens also published 17 articles, which appeared as a book later.

    Dickens’s next novel, Great Expectations(1860~1861), tells the story of a young man’s moral(道德的)development in the course of his life-from childhood in the provinces to gentleman’s role in London. Not based on his own life like David Copperfield, Great Expectations belongs to type of fiction called, in German, Bildungsroman (the novel of a man’s education or formation by experience.)

56.Which of the following Dickens’ novel shows a clear change of style?

      A.David Copperfield       B.Pickwick

       C.Dombey and Son            D.Oliver Twist

57.The best title for Part two might be        .

       A.Unexpected deaths   B.Dark novels    

       C.Great losses             D.The art of fiction

58.According to the passage, A Tale of Two Cities      .

       A.is about the Industry Revolution     B.can be found in most of the textbooks

       C.is better than his “dark” novels           D.is probably published in a new magazine

59.In Great Expectation, Dickens writes about          .

      A.the growth of a man       B.how to become a gentleman

       C.his own life experience    D.a man’s school education

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D

Cost of American Wars

War name

Cost of the war

Cost as a percent of annual GDP

Revolutionary War

US $ 2.2 billion (in 2002 dollars)

63%

War of 1812

US $ 1.1 billion

13%

Mexican War

US $ 1.6 billion

3%

Civil War

US $ 62 billion

104%

Spanish American War

US $ 9.6 billion

3%

World War I

US $ 190. 6 billion

24%

World War II

US $ 2.9 trillion

103%

Korean War

US $ 335.9 billion

15%

Vietnam War

US $ 494.3 billion

12%

First Gulf War

US $ 76.1 billion

1%

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