The Virtual Classroom was probably set up to . A. replace traditional classrooms B. cure ADHD C. improve the conditions of kids with ADHD D. test and treat kids with ADHD 查看更多

 

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Lexi Peters, a 14-year-old girl in New York, loves hockey. She’s not only good at playing on her after-school team, but also at playing hockey video games. But when Peters played the popular NHL (National Hockey League) games made by Electronic Arts, something really bothered her. The virtual (虚拟的) character in the game could only be a boy — not a girl.

She didn’t think that was reasonable. There must be many girls playing hockey in the US. So she wrote a letter to Electronic Arts.

“Being represented by a man is unfair to women and girl hockey players,” Peters wrote. “Women’s hockey is a fast-growing sport. I am confident that I’m not the only woman interested in the opportunity to create herself in the game.”

Several weeks later, Peters received an unexpected e-mail from the senior producer for EA Sports’ NHL games, David Littman. “Hi, Lexi,” the e-mail began. “We agree with you!”

Electronic Arts said it would create a female player in the game. “I was thinking you could be the model,” Littman wrote. Peters almost couldn’t believe it. Later, she sent photos of herself taken at all different angles (角度).

And so, when Electronic Arts released the newest version of their game, NHL 12, this fall, Peters was the face of the female player. She can now skate with the NHL’s great players. “It’s strange at first, but you get used to it,” said Peters. “It’s really funny and cool.”

For Peters, there is also an important lesson that she will take with her the rest of her life. “If you have something to say, and you think it’s important, go for it!” she said.

1.What bothered Peters when playing NHL games?

A.There was no girl character in the game.

B.The characters were not real at all.

C.No girls would like to play the game.

D.It was not like playing real hockey games.

2.According to Peters’ letter, we can know that ________.

A.girls were not allowed to play hockey in the past

B.female players can be represented by men

C.boys don’t like to play hockey with girls

D.more and more girls are interested in hockey

3.What was David Littman’s opinion of Peters’ letter?

A.He ignored it.                          B.He disliked it.

C.He agreed to it.                         D.He voted against it.

4.Peters’ experience tells us that we should ________.

A.enjoy the fun of being a model

B.do what you think important to do

C.work hard to get used to any new situation

D.think about problems from different angles

 

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Day after day you are glued to your computer screen. You cannot get enough of online games, net shopping or cyber surfing. Your social life gets worse, and so does your health. Chances are that you are addicted to the Internet and you need counseling.

On November 8, an Internet Addiction Disorder (IAD) diagnostic manual(诊断手册)was approved by a group of psychologists in China, who agreed that Internet addiction is a mental disease. According to a report on Xinhuanet.com, the manual for the first time gives a clear time standard for diagnosing IAD, saying that surfing the Internet for more than six hours a day, not for the purpose of studying or working, and having done so for less than three months, might be a symptom of IAD.

Addiction symptoms vary

Besides the long online time, some other symptoms would also help doctors diagnose IAD patients, such as having a strong desire for the Internet and feeling physical discomfort, becoming easily angry, being unable to concentrate on things or finding it difficult to sleep if unable to get online.

Apart from these conditions, other symptoms are also listed in the manual. If a net surfer cannot get out of the virtual world of Web games, which has already affected his/her capability to study or work, or he/she feels little interest in doing anything but jumping online or is afraid to communicate with others, he/she is also considered to be an IAD sufferer.

According to the World Health Organization, mental disease sufferers have two major characteristics: they bring suffering to both themselves and their families, and their abilities to be involved in social activities are affected.

Mental illness stigma(污名)

However, it has resulted in a backlash(反对)from the public, due to the fact that mental disease is a very sensitive term to Chinese.

Many netizens dropped comments expressing their doubts about the manual, saying that they could not accept they might be suffering from mental illness just because they spent too much time on the Internet.

Experts said there is a misunderstanding of the manual. Explaining that IAD sufferers are not “crazy people”, they call on society at large to change their understanding of mental disease. Mental disease covers a wide range of psychological or behavioral problems, such as depression.

New Solutions to Internet Addiction

 

Information about IAD

Problem:

Internet addiction makes your social life and 1._____ get worse.

Standard for diagnosing IAD:

Internet addiction is a 2._____ disease when you surf the Internet more than six hours a day for less than three months not to3._____ or work.

 

4.___addiction symptoms

They are

eager to surf the Internet, physically uncomfortable, easy to be angry, unable to concentrate or 5._____ to sleep.

unable to get out of the 6._____ world of Web games, not 7._____ in doing anything else or afraid to communicate with others.

8.___on mental illness

Many netizens regard mental disease as a very 9. _____ term.

Experts think it necessary to 10. _____ mental disease because it covers a wide range.

 

 

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A new generation addiction is quickly spreading all over the world. Weboholism, a twentieth century disease, affects people from different ages. They surf the net, use e-mail and speak in chat rooms. They spend many hours on the computer, and it becomes a compulsive habit. They cannot stop, and it affects their lives.
Ten years ago, no one thought that using computers could become compulsive behavior that could affect the social and physical life of computer users. This obsessional behavior has affected teenagers and college students. They are likely to log on computers and spend long hours at different websites.
They become addicted to computers and gradually their social and school life is affected by this situation. They spend all free time surfing and don’t concentrate on homework, so this addiction influences their grades and success at school. Because they can find everything on the websites, they hang out there. Moreover, this addiction to websites influences their social life.
They spend more time in front of computers than with their friends. The relation with their friends changes. The virtual life becomes more important than their real life. They have a new language that they speak in the chat rooms and it causes cultural changes in society.
Because of the change in their behavior, they begin to isolate themselves from the society and live with their virtual friends. They share their emotions and feelings with friends who they have never met in their life. Although they feel confident on the computer, they are not confident with real live friends they have known all their life. It is a problem for the future. This addictive behavior is beginning to affect all the world.
【小题1】The main idea of the passage is about________.

A.the cause of weboholism
B.the advantage of weboholism
C.the popularity of weboholism
D.the influence of weboholism
【小题2】The underlined word “obsessional” in the second paragraph most probably means “________”.
A.addictive B.professional
C.attractiveD.hidden
【小题3】We can infer from the passage that ________.
A.weboholism has the greatest effect on teenagers
B.virtual life is more vivid and attractive anyway
C.people are addicted to games on the Internet
D.students can hardly balance real and virtual life

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第II卷 (两部分 共35分)

第四部分 任务型阅读(共10小题;每小题1分,满分10分)

请认真阅读下面短文,并根据所读内容在文章后表格中的空格里填入最恰当的单词。

注意:每空只填1个单词。

The number of young Internet addicts had grown to 24 million by 2009, almost double the figure for 2005, as the nation’s Internet population continues to rise, a survey shows. The addicts accounted for one in seven young Internet users, according to the survey.

“The survey results highlight the worrying situation of the ever-growing number of young Internet addicts,” Hao Xianghong, secretary-general of the China Youth Association for Network Development (CYAND), said yesterday at a press conference to release the results.

The findings come against the background of an increasing number of children and young adults receiving controversial re-education or treatment to fight Internet addiction at rehabilitation (康复)schools, camps and clinics dotted across the country.

Last year, governments at all levels sprung into action, closing down cyber cafes and announcing plans to install filtering software on every computer.

The nation’s Internet population, already the world’s largest, rose nearly 30 percent in 2009 to 384 million, of which one in three was younger than 19, according to the China Internet Network Information Center.

The new survey of more than 7,000 people aged 6 to 29 in 30 provinces, municipalities and autonomous regions was conducted from last September to January. It has been conducted every two years since 2005 by CYAND.

As many as 15.6 percent of netizens aged 18 to 23 were Internet addicts, accounting for the largest percentage compared with other age groups, while 8.8 percent of Internet users aged 6 to 12 were web addicts, the lowest percentage, according to the survey.

“Compared with 2005, the number of Internet addicts aged 18 to 23 has increased, while addicts in the 6-12 age group have decreased. It shows that the years of efforts by the authorities to prevent children from getting hooked are effective,” Hao said, “But it also shows us that more needs to be done for helping addicts aged 18 to 23, who are mainly students,” he said.

Although there is no universal standard on Internet addiction, web users are defined as Internet addicts if school grades, careers or interpersonal relationships in real life are affected by overuse of the Internet, according to Ke Huixin, director and professor of the survey and statistics institute of Communication University of China, who also headed the survey.

Those defined as addicts should also meet at least one of three requirements: He or she always wants to use the Internet; feels annoyed or depressed if denied Internet use; or feels happier in the cyber, rather than the real world.

“As one of the few nationwide surveys, it is expected to comprehensively reflect the true picture of Internet addiction among Chinese youths,” said Ke.

 

 

Young Web Addicts Increase in China

China’s general situation of netizen population

The nation’s Internet population continues to rise.

(71)  ▲  it was already the world’s largest, it rose nearly 30% in 2009, of which one third were younger than 19.

(72) ▲ of a survey

The number of young Internet addicts was almost (73) ▲    larger than that in 2005.

The addicts (74)  ▲  up one seventh of young Internet users.

The 18-23 age group account for the largest percentage of the addicts, while the 6-12 age group the lowest.

(75) ▲ taken to fight Internet addiction

Children and young adults fight Internet addiction by receiving reeducation or (76)  ▲  at different institutions.

Closing down cyber cafes and planning to install filtering software on every computer

Definition of Internet addiction

No universal (77)  ▲ 

Three requirements at least:

The person has a strong (78)  ▲  for computer use; feels annoyed or depressed if denied computer use; feels happier in the virtual world than in the real world.

Conclusion drawn

from the survey

Efforts by the authorities have (79)  ▲  off.

More (80)  ▲  should be paid to helping addicts aged 18 to 23.

 

 

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The neglected baby is crying alone. The young man, suffering from a lack of sleep, threatens suicide. The marriage fails because of the husband’s crazy behavior.
Is this just another story of social breakdown in the modern age? Not really. But they are the effects of a real social problem—Internet Addiction(沉溺), or, Internet Addiction Disorder.
The addiction is obvious from the popularity of one game alone: “Halo 2”. It’s a first-person shooter developed by Bungie Studios for the Xbox video game console. By early 2005, 1 million players worldwide had clocked up an amazing 100 million hours on the game, among which are 360, 000 Chinese players.
China has about 94 million regular Internet users. Of these, a survey suggested, 4.4 million are teenagers who are so addicted to it that they neglect anything else.
Video gamers who have gone too far show symptoms similar to those of alcohol and drug abusers. “The real world meant nothing to me when I was fully involved in online games. I lost track of time, space, hunger, pain, and everything,” explained Liu Pinyi, a 19-year-old college dropout. She has had treatment in Beijing for her addiction.
What makes it similar to drugs is that online game addicts also develop a chemical imbalance in their brains. Gaming stimulates the production of a chemical compound that produces delighted or pleasant feelings. When they’re away from the screen, they suffer feelings of anxiety and headaches.
Experts say young people are attracted to video games partly because they are partly because they are pushed right into the center of the action. This allows them to overcome a lack of confidence which people at that age can often suffer from.
【小题1】What’s the writer’s main purpose in writing the first paragraph?

A.To show his worries about Internet Addiction.
B.To show harm of Internet Addiction
C.To warn couples of the problem.
D.To introduce the topic of the passage.
【小题2】 How much time in total had Chinese game players spent on “Halo 2” by early 2005?
A.1 million hours.B.94 million hours
C.100 million hours.D.36 million hours
【小题3】 When video gamers get lost in a game, they do the following EXCEPT that _______.
A.They forget time, space, hunger and everything.
B.They drink a lot of alcohol and use drug.
C.They feel confident in the virtual games
D.Their brains produce a chemical which makes them delighted.
【小题4】 what is the passage mainly about?
A.Internet is bad for teenagers
B.Actions should be taken to deal with Internet Addiction
C.Web produces Internet Addiction Disorder
D.Teenagers should not play video games

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