题目列表(包括答案和解析)
Violent computer games have been strongly connected with aggression in teenager boys in a study that shows the machines are increasingly becoming substitutes (替代品) for friendship.
The research provides powerful support to the doubt that actual violence could be one of the factors behind the crimes of aggression including young people. John Colwell, a lecturer at Middlesex University, who carried out the research, said aggression in boys seemed to increase with the amount of playing such games. “There are many facts to suggest there is a connection between playing computer games and aggression,” he said.
Previous studies have shown only a certain relation between such games and aggression. This conclusion was uncertain because it could mean that children who played the games did so because they had shown a sign to violence. Colwell’s work shows, however, that there is a strong link, meaning that playing such games makes children more aggressive. He reached his conclusions after studying the behaviour of 204 pupils aged 12-14 from a school in north London.
Children became obviously more aggressive the longer they had been playing violent games. They shouted, pushed and hit other children. Those who played in occasional bursts showed little effect. All the children spent many hours playing such games. Nearly 97% of boys and 88% of girls were regular users. Almost the boys, the heaviest computer users tended to have the fewest friends and reported seeing their machine as a friend.
1. Why did most of the computer users have few friends?
A. Because they felt very proud and lonely.
B. Because they seldom left their homes.
C. Because they regarded the computer as their only friend.
D. Because they spent more time working in the computer.
2. In fact, one of the factors connected with crimes is that .
A. children spend many hours on the computer studies
B. many boys are interested in violence
C. children always play violent games in the computer
D. many girls become more dishonest up to now
3. How did Colwell prove his own views from the passage?
A. He studies nearly 97% of boys’ actions.
B. He studied the behaviour of over two hundred children in a school.
C. He studied almost 80% of girls’ actions.
D. He often talked to those little computer users in his home.
4. Which of the following words can best replace the word heaviest in the passage?
A. fattest B. slowest C. most dangerous D. greatest number
5. It can be inferred from the passage that .
A. aggression in girls and boys seemed to come from the computer
B. playing computer games is no good to all the children
C. Colwell’s studies showed the computer is connected with violence
D. the computer games can have a connection with violence
第三部分阅读技能(共三节,满分35分)
第一节阅读理解(共12小题,每小题2分,满分24分)
阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项。
Violent(暴力的) computer games have been strongly connected with aggression(好斗) in teenager boys in a study that shows the machines are increasingly becoming substitutes(替代品)for friendship.
The research provides powerful support to the doubt that actual violence could be one of the factors behind the crimes of aggression including young people. John Colwell, a lecturer at Middlesex University, who carried out the research, said aggression in boys seemed to increase with the amount of playing such games. “There are many facts to suggest there is a connection between playing computer games and aggression,” he said.
Previous studies have shown only a certain relation between such games and aggression. This conclusion was uncertain because it could mean that children who played the games did so because they had shown a sign to violence. Colwell's work shows, however, that there is a strong link, meaning that playing such games makes children more aggressive. He reached his conclusions after studying the behavior of 204 pupils aged 12-14 from a school in north London.
Children became obviously more aggressive the longer they had been playing violent games. They shouted, pushed and hit other children. Those who played in occasional bursts showed little effect. All the children spent many hours playing such games. Nearly 97% of boys and 88% of girls were regular users. Almost the boys, the heaviest computer users tended to have the fewest friends and reported seeing their machine as a friend.
41. Why did most of the computer users have few friends?
A. Because they felt very proud and lonely
B. Because they seldom left their homes
C. Because they regarded the computer as their only friend
D. Because they spent more time working in the computer
42. In fact, one of the factors connected with crimes is that _______.
A. children spend many hours on the computer studies
B. many boys are interested in violence{007}
C. children always play violent games in the computer
D. many girls become more dishonest up to now
43. How did Colwell prove his own views from the passage?
A. He studied nearly 97% of boys' actions.
B. He studied the behavior of over two hundred children in a school.
C. He studied almost 80%of girls' actions.
D. He often talked to those little computer users in his home.
44. Which of the following words can best replace the underlined word “heaviest” in the last paragraph?
A. fattest B. slowest C. most dangerous D. greatest number
45. It can be inferred from the passage that ________.
A. aggression in girls and boys seemed to come from the computer
B. playing computer games is no good to all the children
C. Colwell's studies showed the computer is connected with violence
D. the computer games can have a connection with violence
第三部分 阅读技能(共三节,满分35分)
第一节 阅读理解(共12小题,每小题2分,满分24分)
阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项。
Violent(暴力的) computer games have been strongly connected with aggression(好斗) in teenager boys in a study that shows the machines are increasingly becoming substitutes(替代品)for friendship.
The research provides powerful support to the doubt that actual violence could be one of the factors behind the crimes of aggression including young people. John Colwell, a lecturer at Middlesex University, who carried out the research, said aggression in boys seemed to increase with the amount of playing such games. “There are many facts to suggest there is a connection between playing computer games and aggression,” he said.
Previous studies have shown only a certain relation between such games and aggression. This conclusion was uncertain because it could mean that children who played the games did so because they had shown a sign to violence. Colwell's work shows, however, that there is a strong link, meaning that playing such games makes children more aggressive. He reached his conclusions after studying the behavior of 204 pupils aged 12-14 from a school in north London.
Children became obviously more aggressive the longer they had been playing violent games. They shouted, pushed and hit other children. Those who played in occasional bursts showed little effect. All the children spent many hours playing such games. Nearly 97% of boys and 88% of girls were regular users. Almost the boys, the heaviest computer users tended to have the fewest friends and reported seeing their machine as a friend.
41. Why did most of the computer users have few friends?
A. Because they felt very proud and lonely
B. Because they seldom left their homes
C. Because they regarded the computer as their only friend
D. Because they spent more time working in the computer
42. In fact, one of the factors connected with crimes is that _______.
A. children spend many hours on the computer studies
B. many boys are interested in violence{007}
C. children always play violent games in the computer
D. many girls become more dishonest up to now
43. How did Colwell prove his own views from the passage?
A. He studied nearly 97% of boys' actions.
B. He studied the behavior of over two hundred children in a school.
C. He studied almost 80%of girls' actions.
D. He often talked to those little computer users in his home.
44. Which of the following words can best replace the underlined word “heaviest” in the last paragraph?
A. fattest B. slowest C. most dangerous D. greatest number
45. It can be inferred from the passage that ________.
A. aggression in girls and boys seemed to come from the computer
B. playing computer games is no good to all the children
C. Colwell's studies showed the computer is connected with violence
D. the computer games can have a connection with violence
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