题目列表(包括答案和解析)
B
China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.
U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.
In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.
55.The second and third paragraphs show that ________.
A.The global online game market will be worth more than 136 billion yuan in 2012.
B.China’s online game market increased by 20% in 2008.
C.China’s online game market will become 60% less in 2009.
D.US, China and Korea together account for 90% of the global online game market.
56.China’s online game industry is different from that of the US and Korea because it’s ________.
A.made up of online, Web and mobile games
B.easily affected by the global economy
C.mainly based upon its home market
D.among the three largest online game markets
57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?
A.The rapid growth of online gamers in China.
B.A drop in game imports to China.
C.The global economic downturn.
D.The development of technology in China.
58.According to the last paragraph, which of the following is TRUE?
A.CNNC and iResearch worked together on the report.
B.Gamers under 18 were one of the age groups which grew the fastest last year.
C.At present there are 55.5 million online game providers in China.
D.The statements of CNNC and iResearch are contradictory.
阅读理解
Good morning. I'm speaking to you today from Beijing. In just two days, I've seen some of the rich history and remarkable changes that are taking place in China, home to nearly one- quarter of the world's population.
China is the oldest civilization on Earth. In Xi'an, on Friday, I saw the old and the new China, from magnificent Terra Cotta Warriors sculpted by artisans 2,000 years before America was founded, to the beginnings of democracy in a nearby village, where residents soon will hold elections.
I've been touched by the warm reception given to me, my family, and the members of Congress travelling with us. Tens of thousands of Chinese families have lined the streets to greet us. For all these people, China is changing. I see cell phones, beepers, new office buildings.
China is no longer the same country it was when president Nixon first came here 26 years ago. Never before have so many Chinese had the opportunity to start businesses, lift their families out of poverty, choose where to live, work, and travel, and enjoy the fruits of their labors.
Today in Beijing I am meeting with China' s leaders to talk about the future of our two countries and a relationship between us that is essential to a peaceful, stable, and prosperous world in the next century. We talked about the United States and China's mutual interests ---- promoting peace in Korea, where 400,000 U.S. soldiers still risk their lives to patrol the Cold Wars last frontier; preventing a nuclear arms race between India and Pakistan; restoring economic stability in Asia; stopping the spread of unclear soldiers chemical, and biological weapons and the misspread of unclear soldiers chemical, and biological weapons and the missiles to deliver them; combating international crime and drug trafficking; preserving the environment; and opening trade.
China is important to our future, with the largest population on Earth, a permanent seat on the United Nations Security Council, an economy increasingly connected to our own. Without China, it will be difficult to face the challenges. In dealing with China, we must stay true to a course that is both principled and pragmatic.We must continue to expand our areas of cooperation, even as we deal directly with out differences. With China, we can build a safer, more prosperous future for our children, a world of unlimited possibility in the new century
Thanks for listening.
(1)When was the Terra Cotta in Xi'an sculpted?
[ ]
A.2,000 years ago.
B.On the beginning of the last century.
C.2,000 years before America was founded.
D.Right before Clinton's visit to China.
(2)Who traveled together with Clinton in China?
[ ]
A.His family.
B.His family and some congressmen.
C.Members of congress.
D.Reporters and bodyguards.
(3)Which of the following issue was NOT discussed by President Clinton and China's leaders during his visit in Beijing?
[ ]
A.peace in KoreA.
B.Asian economy.
C.American human rights.
D.prohibition of nuclear weapons.
(4)Which of the following impressed the president most during his visit in China?
[ ]
A.Rich history and remarkable changes of China.
B.Modern communication facilities of China.
C.Democracy progress of China.
D.Economic development of China.
(5)According to the president's address, why is China important to the U. S.?
[ ]
A.Because China has the largest population in the world.
B.Because China has a permanent seat on the United Nations Security Council.
C.Because China and the U.S. have mutual interests in the economic development.
D.All of the above.
B
China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.
U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.
In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.
55.The second and third paragraphs show that ________.
A.The global online game market will be worth more than 136 billion yuan in 2012.
B.China’s online game market increased by 20% in 2008.
C.China’s online game market will become 60% less in 2009.
D.US, China and Korea together account for 90% of the global online game market.
56.China’s online game industry is different from that of the US and Korea because it’s ________.
A.made up of online, Web and mobile games
B.easily affected by the global economy
C.mainly based upon its home market
D.among the three largest online game markets
57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?
A.The rapid growth of online gamers in China.
B.A drop in game imports to China.
C.The global economic downturn.
D.The development of technology in China.
58.According to the last paragraph, which of the following is TRUE?
A.CNNC and iResearch worked together on the report.
B.Gamers under 18 were one of the age groups which grew the fastest last year.
C.At present there are 55.5 million online game providers in China.
D.The statements of CNNC and iResearch are contradictory.
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