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题目列表(包括答案和解析)

In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of South Korea. The country has the world's highest percentage of high­speed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed (突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12­year­old boy stole US $ 16000 from his father and ran away from home. He did this to continue his obsession  (着迷) with online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.
What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at­risk individuals such as lack friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.
How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.
Make sure to keep control over your online game playing. If you don't control it, it can get control of you.
【小题1】The underlined word “diversion” in the first paragraph is closest in meaning to _____.

A.solution B.comfort C.escapeD.support
【小题2】The examples in the second paragraph tell us that ________.
A.the side effects are caused by high­speed Internet services
B.online game playing can even cause death
C.online games have caused much damage to young people
D.the teenage boy can't resist the temptation of the online games
【小题3】According to Dr SueHuei Chen, what can we do to prevent game addiction?
A.Limit the speed of the Internet services.
B.Sacrifice things such as school and family.
C.Spend more and more time online.
D.Care much for the young and improve their ability to get along with others.
【小题4】We can conclude from the passage that ________.
A.the demand for online services continues to grow
B.China is fighting a battle against online games
C.the problems caused by online games don't just exist in South Korea
D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet
【小题5】What's the best title for the passage?
A.Internet ProblemB.Addiction to online Game
C.Problem People in the WorldD.Online Game Can Control People

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In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

This is most clearly seen in the example of South Korea. The country has the world's highest percentage of high­speed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed (突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12­year­old boy stole US $ 16000 from his father and ran away from home. He did this to continue his obsession  (着迷) with online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.

What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at­risk individuals such as lack friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

Make sure to keep control over your online game playing. If you don't control it, it can get control of you.

1.The underlined word “diversion” in the first paragraph is closest in meaning to _____.

A.solution           B.comfort           C.escape           D.support

2.The examples in the second paragraph tell us that ________.

A.the side effects are caused by high­speed Internet services

B.online game playing can even cause death

C.online games have caused much damage to young people

D.the teenage boy can't resist the temptation of the online games

3.According to Dr SueHuei Chen, what can we do to prevent game addiction?

A.Limit the speed of the Internet services.

B.Sacrifice things such as school and family.

C.Spend more and more time online.

D.Care much for the young and improve their ability to get along with others.

4.We can conclude from the passage that ________.

A.the demand for online services continues to grow

B.China is fighting a battle against online games

C.the problems caused by online games don't just exist in South Korea

D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet

5.What's the best title for the passage?

A.Internet Problem                       B.Addiction to online Game

C.Problem People in the World              D.Online Game Can Control People

 

查看答案和解析>>

In today’s Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

This is most clearly seen in the example of South Korea. The country has the world’s highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. In 2002, a young man collapsed(突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet café. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole US $ 16,000 from his father and ran away from home. He did this to continue his obsession(着迷) with an online game. Such problems, however, don’t just happen in South Korea. They are spreading to other parts of Asia, as well.

What kinds of people develop online game addiction? What does the problem look like? Dr. SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack friendships and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school or family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. In 2004, the China daily reported that China had 13.8 million online game players. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

Make sure to keep control over your online game playing. If you don’t control it, it can get control of you.

 

72.What is mainly discussed in the passage?

       A.The disadvantages of the Internet.

       B.The online game problems in Asia.

       C.The popularity of online games worldwide.

       D.The cause of online game addiction.

73.The underlined word “diversion” in the first paragraph is closest in meaning to __________.

       A.career                 B.comfort               C.escape                D.support

74.According to Paragraph 2, which of the following statements is NOT true?

       A.Online violence is blamed for the young killer’s wrong action.

       B.Online game playing is responsible for the young man’s death.

       C.People in South Korea have access to the Internet most easily.

       D.The teenage boy stole money due to his playing games online.

75.What can we learn from the passage?

       A.Most people in Asia have developed an addiction to online games.

       B.Online game addictions cause many life-and-death problems in South Korea.

       C.Lonely and unsocial people seem to more easily develop Internet addictions.

       D.In the year 2004 there were a total of 13.8 million Chinese visiting the Internet.

 

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In today’s Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

This is most clearly seen in the example of South Korea. The country has the world’s highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. In 2002, a young man collapsed(突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet café. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole US $ 16,000 from his father and ran away from home. He did this to continue his obsession(着迷) with an online game. Such problems, however, don’t just happen in South Korea. They are spreading to other parts of Asia, as well.

What kinds of people develop online game addiction? What does the problem look like? Dr. SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack friendships and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school or family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. In 2004, the China daily reported that China had 13.8 million online game players. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

Make sure to keep control over your online game playing. If you don’t control it, it can get control of you.

1.What is mainly discussed in the passage?

       A.The disadvantages of the Internet.

       B.The online game problems in Asia.

       C.The popularity of online games worldwide.

       D.The cause of online game addiction.

2.The underlined word “diversion” in the first paragraph is closest in meaning to __________.

       A.career                 B.comfort               C.escape                D.support

3.According to Paragraph 2, which of the following statements is NOT true?

       A.Online violence is blamed for the young killer’s wrong action.

       B.Online game playing is responsible for the young man’s death.

       C.People in South Korea have access to the Internet most easily.

       D.The teenage boy stole money due to his playing games online.

4.What can we learn from the passage?

       A.Most people in Asia have developed an addiction to online games.

       B.Online game addictions cause many life-and-death problems in South Korea.

       C.Lonely and unsocial people seem to more easily develop Internet addictions.

       D.In the year 2004 there were a total of 13.8 million Chinese visiting the Internet.

查看答案和解析>>

In today’s Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people turn to the virtual(虚拟) world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

   This is most clearly seen in the example of South Korea. The country has the world’s highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. In 2002, a young man collapsed(突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet café. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole US $ 16,000 from his father and ran away from home. He did this to continue his obsession(着迷) with an online game. Such problems, however, don’t just happen in South Korea. They are spreading to other parts of Asia, as well.

   What kinds of people develop online game addiction? What does the problem look like? Dr. SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack friendships and good social skills. Those problem individuals feel it so compulsive(极有趣的) to play online games that they could sacrifice(牺牲) things such as school or family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

   How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. In 2004, the China Daily reported that China had 13.8 million online game players. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

   Make sure to keep control over your online game playing. If you don’t control it, it can get control of you.

1.What is mainly discussed in the passage?

     A.The disadvantages of the Internet.

    B.The online game problems in Asia.

     C.The popularity of online games worldwide.

    D.The cause of online game addiction.

2.The underlined word “diversion” in the first paragraph is closest in meaning to __________.

     A.career                 B.comfort               C.escape                D.support

3.According to Paragraph 2, which of the following statements is NOT true?

     A.Online violence is blamed for the young killer’s wrong action.

     B.Online game playing is responsible for the young man’s death.

     C.People in South Korea have access to the Internet most easily.

     D.The teenage boy stole money due to his playing games online.

4.What can we learn from the passage?

  A.Most people in Asia have developed an addiction to online games.

  B.Online game addictions cause many life-and-death problems in South Korea.

  C.Lonely and unsocial people seem to more easily develop Internet addictions.

      D.In the year 2004 there were a total of 13.8 million Chinese visiting the Internet.

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