题目列表(包括答案和解析)
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A young Scottish lady, like a lot of teens today, got tired of home. The daughter objected to her family’s 1. lifestyle and said, “I don’t want your God. I am leaving!” She left home. Before long, she was disappointed and unable to find a job, so she took to the streets to do everything she could to 2. . Many years passed by, her father died, her mother grew 3. , and the daughter became more and more stubborn in her way of life.
No 4. was made between mother and daughter during these years. The mother, having heard of her daughter’s whereabouts, went to the poor part of the city in 5. of her daughter. She stopped at 6. of the rescue missions(收容所) with a simple speech. “Would you allow me to 7. this picture?” It was a picture of the smiling, gray-haired mother with a handwritten 8. at the bottom: “I love you still … come home!”
One day the daughter wandered into a rescue mission for a hot meal. She sat 9. listening to the service, all the while letting her 10. wander over to the bulletin board. There she saw the picture and thought, could that be my mother?
She couldn’t 11. until the service was over. She stood and went to look. It was her mother, and there were those words, “I love you still … come home!” 12. she stood in front of the picture, she wept. It was too 13. to be true.
It was night, but she was so 14. by the message that she started walking home. 15. the time she arrived it was early in the morning. She was afraid and 16. her way timidly. As she knocked, the door 17. open on its own. She thought someone must broken into the house. Concerned for her mother’s 18. , the young girl ran to the bedroom and shook her mother awake and said, “It’s me! It’s me! I’m home!”
The mother couldn’t believe her eyes. They fell into each other’s 19. . The daughter said, “I was so worried and thought someone had broken in.” The mother replied gently, “No, dear. From the day you left, that door has never been 20. .”
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As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
【小题1】 We may infer from the first paragraph that .
A.computer games have little to do with violence in real life |
B.Manhunt has resulted in the death of one of its plays |
C.lifelike computer games are forbidden in the UK |
D.legislation to protect children in the UK still needs improving |
A.violent movies are not so attractive to children |
B.the viewers can't take part in violent movies |
C.violent movies are not popular with children |
D.children can win awards in violent games |
A.Further research on the harm of violent games. |
B.Further differences between violent game and nonviolent games. |
C.Ways to protect children from violent games. |
D.The result of more experimental studies. |
A.Games and Murder |
B.Should Computer Games become lifelike? |
C.Legislation, effective or not? |
D.Violent Games and Nonviolent Games |
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-year-old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-year-old children showed that more than half had played games recommended only for over18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the nonviolent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
1. We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
2. Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
3. What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and nonviolent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
4. What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Nonviolent Games
As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-??year-??old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.
A study of 13 to 14-??year??-old children showed that more than half had played games recommended only for over??18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.
Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non??violent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.
We may infer from the first paragraph that .
A. computer games have little to do with violence in real life
B. Manhunt has resulted in the death of one of its plays
C. lifelike computer games are forbidden in the UK
D. legislation to protect children in the UK still needs improving
Violent games are more harmful to children than violent movies because .
A. violent movies are not so attractive to children
B. the viewers can't take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. Further differences between violent game and non??violent games.
C. Ways to protect children from violent games.
D. The result of more experimental studies.
What would be the best title for the passage?
A. Games and Murder
B. Should Computer Games become lifelike?
C. Legislation, effective or not?
D. Violent Games and Non??violent Games
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